Category Archives: Web & Tech
Unoriginal Ideas
Feed Your Team
Afraid that feeding your team may be too expensive? Think instead about the productivity costs associated with sending your team outside for an hour lunch break. It will take an individual between 10 and 20 minutes to reach a destination for lunch, between 20 and 35 to eat, 10 to 20 to return, and as much as 30 minutes to get motivated again. On average, the hour lunch break could cost you as much as one and a half man-hours per employee per day. For a ten-person team with $60,000 salaries each, that’s $430 a day – over $2,000 per week! You could more than cover the costs of a caterer for the same price.
Find a way to pay for it. Feeding your team may be an added expense unaccounted for in your overhead and payroll costs, but the work output benefits are tenfold. Yum.
LifeCal Schedule Button (Soft Launch)
Over the past few weeks, I’ve been working with Mark Godwin to design and engineer a little web plugin tool we call a “Schedule Button.” Quite literally, it is a button that you can save event data to and embed into your own website. When your visitors click the button, they can schedule your event to their own calendars.
The potential use cases for this button are many: concerts, flights, movie showtimes, house parties, television premieres, conferences, conventions, and more. Business owners and hosts alike can use this tool to connect with their attendees and provide them with necessary details.
I have a hard time managing my time as it is, and existing digital calendars do not make it easier. Few people go to the trouble of typing out all of the event details for everything they do. We built this tool for event hosts to make it easier for potential event attendees to input the correct information into their calendars. The hope is that there will be higher attendance rates if your event is staring your attendees in the face from within their own calendars. Unlike Facebook events (which is exclusive to the Facebook platform), we are trying to make this an open plugin compatible with all calendars and available for embedding into all web sites.
We are soft-launching this button today at Lifecal.co to collect feedback from our closest friends and followers before we announce the tool wider this week. Please head over to our site and check it out! If you have any comments or suggests, identify any bugs, or can think of other great use cases I have not mentioned, please let us know! You can use the discussion board below or email me at craig@lifecal.co.
Turn Off Your Cell Phone
It’s the only way to take a thorough break.
Vacations. Movies. Sleep. Turn it off. Trust me. You’ll feel better.
I need to take my advice more often. You should too.
Infostructure
Problem numero uno for companies of any size: communication. Far more important than expensive tech IT, companies need to optimize precedents for the exchange of ideas and information between employees and the outside world. Far too often, people who need access to information fall out of the loop. This negligence results in stress, delays, and broken product.
It’s worth time and money to sort out and establish systems for internal communication: who talks to who, where ideas go, who listens to what, who ignores what, where certain types of exchanges occur, when certain types of exchanges occur, and how it all flows together. Create small rules that guide efficient exchange. Paste them around the office and fall into a company-wide routine.
With enough strategy and planning, all employees will know everything they need to know and be on the same page all the time. Utopian? Not at all. All it takes is a little thought and organization.
Is New Media For You? [Film Friday]
This is my fifth and final post in my series, “Understanding New Media.”
Last week, I resolved a “New Media” definition that I am happy with: “content financed, produced for, and released exclusively on active viewership platforms that autonomously drive traffic or revenue online.” The key here is the distinction between passive and active viewership.
It is important to contemplate the best way to tell your story. Ask yourself: how long should the story be? How many people should watch it together? How involved should your audience be? As I have said before, we need to knock down the silos of Hollywood. They have no worldly business dictating our storytelling needs anymore. We should choose the format that best suits our characters.
Many people are distracted by the pizzazz of the Internet. Do not get carried away. Before you produce video for the web, ask yourself why. Is your story better told at an audience’s fingertips? Think hard about what role your story can play on the web. Does it belong there? Or does it really belong on a bigger screen?
New Media: Interactivity? [Film Friday]
This is the fourth post in my series, “Understanding New Media.”
Last week, I introduced commerce into the discussion of “New Media” and expanded our definition to cover “content financed, produced for, and released exclusively on the web that autonomously drives traffic or revenue online.”
But there is still one piece of the puzzle that is slowing me down. More and more motion picture entertainment is shifting to the Internet. Conversely, more and more Internet is slipping into our conventional viewing platforms. Some movie theaters now offer WiFi, and many televisions are being released with broadband connection. Before long, our living room television sets will only stream content from the Internet. All of our networks and shows will launch content on URLs rather than cable channels. Google TV is a first stab at this transition, and many companies are soon to follow. With the ease and frugality of Internet distribution, convergence of the web into all of our current platforms is inevitable.
Therefore, I don’t feel like the words “the web” or “online” in my definition are sufficiently future-proof in separating “New Media” from the other forms of entertainment. Besides, “the web” is a release platform – like a television set or cinema screen. Should our definition of “New Media” be based solely on the platform and delivery mechanism? Or should it be based on the type and structure of content? If everything will eventually be trafficked through the Internet, the only aspects that will separate television, feature films, and other forms of motion picture entertainment will be story length, screen size, and audience involvement.
Length is relevant in defining feature films (between 90-180 minutes), television episodes (half-hour sitcom or hour drama, etc.), and short films (usually less than 45 minutes). Length is a fair determiner for content type. Some stories can be told in 5 minutes, others 2 hours, and some in 100 hours. It makes sense to me to distinguish between a category of motion picture entertainment by duration. However, I think “New Media” has considerable flexibility. There is no proven ideal length for web content, no rules, and no time-slots to fill. The web is free territory for content producers, which is largely part of its appeal. That said, web audiences tend to be distracted easily and hold attention shorter than on other platforms. Therefore, it’s fair to note that “New Media” content tends to air on the shorter side. Nevertheless, there are exceptions to that trend, and I find duration largely irrelevant in defining “New Media.”
That leaves screen size and audience involvement. Screen size and involvement are directly related in that the size of the screen determines how far or near to the video a consumer can be. The bigger the screen, the farther back you need to sit to see everything. The smaller the screen, the closer you need to be. So if the Internet is converging into all viewing platforms, what then is the difference between television-broadcast video and browser-broadcast video? There is a huge difference. Televisions are on the other side of the room, whereas our computers and mobile devices are right in front of us at our fingertips. While this may seem like a small paradigm shift, it carries huge implications for audience interaction.
Herein lies the chief differentiation between all other forms of motion picture content: with consumption devices at our fingertips, “New Media” fosters an environment for active viewership versus other platforms otherwise experienced passively. The web is interactive. The way we engage with content while wielding a mouse, keyboard or touch screen is fundamentally different than the way we engage with content wielding a remote or ticket stub. “New Media” presents opportunities to involve audiences in the story. Integrated blogs, forums, social media, and games build audience community and curate return viewership. Technology like GPS tracking, near field communication, augmented reality, and touch will bring interactivity to a whole new level. With “New Media,” audiences can literally live your story – if you tell it well enough. That is huge.
Without some layer of audience involvement, web-launched motion picture entertainment is nothing more than online video. A feature, episodic series, or any kind of video does not deserve to be called “New Media” until it consciously invites audiences to engage.
Therefore, I leave you today with this updated “New Media” definition: “content financed, produced for, and released exclusively on active viewership platforms that autonomously drives traffic or revenue online.”
Stay tuned next week for some final thoughts on the subject.