The Economy of Favors [Film Friday]

Especially in low-budget filmmaking, favors can be essential to bringing a vision to life. Favors can help you fill missing pieces, augment talent, cover logistical needs, give you a foothold for success, and so much more. Most of all, favors can inspire long-lasting collaborations. BUT (and it’s a big BUT) – favors must be reciprocated. Promises must be returned. Or you may eventually find yourself without help. You can only last so long on false promises. Your project or company cannot sustain itself on favor poaching.As with all mutual relationships, there must be a give and take. A paycheck isn’t enough. Offer favors, accept favors, and follow through with your promises. Exchange a little, then exchange some more. Favors can make friends.

But make sure you follow through.

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Inspiring Your Team to Do Well [Film Friday]

Leading a film is a lot like leading an army, except without the discipline. Hollywood is loaded with egos, agendas, and hard drugs. Everyone wants to make their rate, see his or her name in lights, eat well, and live the good life. It is extremely difficult to wrangle all the different personalities and angles. Getting everyone on board is very difficult most of the time, especially in low budget or strenuous circumstances. Even with genuine people, it is challenging to arrest their full attention.

There is one tried and true tactic for getting everyone on the same page. The same tactic will inspire people to work day and night to get the job done. The same tactic may even convince your team to cut, defer, or waive their rate entirely. Very straightforward: tell a great story.

If your team believes in the project, they will fight to the ends of the earth for it. A great story helps make a 20-hour day okay. A great story helps you accept the low pay or terrible catering. Of course, telling a great story is easier said than done. The best way to tell a story is to believe in it first. If you do not believe in it, no one else will. When you do, find a way to communicate to everyone why and convince them to believe in it, too. With enough love and passion, you can inspire others to help you bring the story to life. Perhaps they will fall in love with it, too.

How to Tell a Great Story

Character first, plot second. People do not connect with events; they connect with real human beings. Make sure you know your story’s character first before putting him or her through the ropes. Where does he come from? What does she fear? Who does he idealize? Why does she dress a certain way? When does he prefer to go to bed? How does she tie her shoes?

Take some time and ask a lot questions. Pretend like you are dating him or her. Learn everything you want to know about the person. Know him or her so well that you’d accurately guess how he or she would react to random situations. Before long, your character will tell the story for you.

New Media: Interactivity? [Film Friday]

This is the fourth post in my series, “Understanding New Media.” 

Last week, I introduced commerce into the discussion of “New Media” and expanded our definition to cover “content financed, produced for, and released exclusively on the web that autonomously drives traffic or revenue online.”

But there is still one piece of the puzzle that is slowing me down. More and more motion picture entertainment is shifting to the Internet. Conversely, more and more Internet is slipping into our conventional viewing platforms. Some movie theaters now offer WiFi, and many televisions are being released with broadband connection. Before long, our living room television sets will only stream content from the Internet. All of our networks and shows will launch content on URLs rather than cable channels. Google TV is a first stab at this transition, and many companies are soon to follow. With the ease and frugality of Internet distribution, convergence of the web into all of our current platforms is inevitable.

Therefore, I don’t feel like the words “the web” or “online” in my definition are sufficiently future-proof in separating “New Media” from the other forms of entertainment. Besides, “the web” is a release platform – like a television set or cinema screen. Should our definition of “New Media” be based solely on the platform and delivery mechanism? Or should it be based on the type and structure of content? If everything will eventually be trafficked through the Internet, the only aspects that will separate television, feature films, and other forms of motion picture entertainment will be story length, screen size, and audience involvement.

Length is relevant in defining feature films (between 90-180 minutes), television episodes (half-hour sitcom or hour drama, etc.), and short films (usually less than 45 minutes). Length is a fair determiner for content type. Some stories can be told in 5 minutes, others 2 hours, and some in 100 hours. It makes sense to me to distinguish between a category of motion picture entertainment by duration. However, I think “New Media” has considerable flexibility. There is no proven ideal length for web content, no rules, and no time-slots to fill. The web is free territory for content producers, which is largely part of its appeal. That said, web audiences tend to be distracted easily and hold attention shorter than on other platforms. Therefore, it’s fair to note that “New Media” content tends to air on the shorter side. Nevertheless, there are exceptions to that trend, and I find duration largely irrelevant in defining “New Media.”

That leaves screen size and audience involvement. Screen size and involvement are directly related in that the size of the screen determines how far or near to the video a consumer can be. The bigger the screen, the farther back you need to sit to see everything. The smaller the screen, the closer you need to be. So if the Internet is converging into all viewing platforms, what then is the difference between television-broadcast video and browser-broadcast video? There is a huge difference. Televisions are on the other side of the room, whereas our computers and mobile devices are right in front of us at our fingertips. While this may seem like a small paradigm shift, it carries huge implications for audience interaction.

Herein lies the chief differentiation between all other forms of motion picture content: with consumption devices at our fingertips, “New Media” fosters an environment for active viewership versus other platforms otherwise experienced passively. The web is interactive. The way we engage with content while wielding a mouse, keyboard or touch screen is fundamentally different than the way we engage with content wielding a remote or ticket stub. “New Media” presents opportunities to involve audiences in the story. Integrated blogs, forums, social media, and games build audience community and curate return viewership. Technology like GPS tracking, near field communication, augmented reality, and touch will bring interactivity to a whole new level. With “New Media,” audiences can literally live your story – if you tell it well enough. That is huge.

Without some layer of audience involvement, web-launched motion picture entertainment is nothing more than online video. A feature, episodic series, or any kind of video does not deserve to be called “New Media” until it consciously invites audiences to engage.

Therefore, I leave you today with this updated “New Media” definition: “content financed, produced for, and released exclusively on active viewership platforms that autonomously drives traffic or revenue online.”

Stay tuned next week for some final thoughts on the subject.

New Media: Revenue and Profitability? [Film Friday]

This is the third post in my series, “Understanding New Media.”

So far, it’s safe to define “New Media” as “content financed, produced for, and released exclusively on the web that serves itself and no other.” Last week’s post tried to rule out marketing materials and spinoffs (content promoting other content or products). But I asked a key question: what happens when one of these videos generates its own revenue online? Since “New Media” is a tech and entertainment industry term, it is relevant to discuss the format in the context of commerce.

If a company authors products that collect money from the hands or by the influence of consumers, then it deserves to be called a “business.” If the company’s products drive profits, then it deserves to be called a “good business.”

In web land, advertising, subscription, download, and rental revenue are mere pennies and cents compared to the millions generated by the multiplex or family room tube. Web video is still young, and very few Internet networks have been able to grow through these sources of income. Most content is financed by upfront sponsorship and rarely sees extra money after launch. For example, our company depends on sponsorships from large brands to kick-start our projects in exchange for guaranteed impressions. But in several cases online, the cost of video production was so low and viewership so high that notable returns have been made. It is not uncommon these days to find content producers on YouTube bringing in generous annual salaries through the site’s Partnership Program. They might be small businesses, but these producers definitely deserve to be called “businesses” on their own. And in a select few cases, some large budget web series have garnered such a following that they have paid their bills in full and earned a DVD release. My favorite is The Hire, starring Clive Owen.

Some spinoff series online, as well as commercials and promotional skits, have attracted huge audiences and generated revenue beyond the marketing spend. The Old Spice commercials are famous for this. While these pieces definitely serve a greater purpose, audiences have awarded them the respect and merit of being autonomous content online. When this phenomenon happens and commercials become Internet memes, it is hard for me still to call this material “marketing.” Likewise, when spinoff series build so much traction that they turn direct profits for the label, I owe them respect as autonomous entertainment product.

When first approaching the subject, I assumed all web endeavors were only ever marketing extensions that inspire viewers to spend money in a way that indirectly supports the content producer. For example, a sponsored video promotes a product that, if purchased by consumers, can afford new content produced in the future. If a series makes money on a DVD release and not by itself online, the web release is really just promoting home video sales. In this case, the web endeavor is still a marketing extension – even if it is promoting sales of the exact same material. Therefore, it is important to distinguish between content that makes money through viewership on the Internet and content that makes money elsewhere.

Long story short, I think it’s fair to say that any content that makes money online deserves the “New Media” industry label. So, for the sake of iteration, let us expand our definition to include “content financed, produced for, and released exclusively on the web that autonomously drives traffic or revenue online.”

All of that is well and good, but I am still stuck on the evolution of the Internet. In five years, there will be little-to-no difference between the way television and web video are distributed. The pipes will be the same and the viewing devices will be the same. So what then is the difference between “New Media” and other forms of content? While television and web may converge, audiences interface with these platforms very differently.

Next week, we will address the penultimate quality of “New Media” entertainment: active viewership.

The Difference Between Evolutionary and Revolutionary

There is a general cynicism lately about human progress in the cultural, commercial, physical, and spiritual realm. This week’s South Park had a brilliant (albeit gruesome and disgusting) commentary on contracting the disease, “cynicism,” where everything starts looking and sounding like “shit.” Many individuals (not just me) watch in angst as large companies roll out recycled shlock and menial improvements. A lot of the criticism directed at all companies showcasing video games at the E3 gaming conference this week sang to the beat of “It seemed more like a catch-up game than something completely different.” Nintendo and Playstation announced entirely new gaming consoles, and yet they came off as incremental and uninspired updates in struggle to catch up to the aggressively expanding mobile games market. Only sequels gained traction at the conference, no original game-changing titles. I hold the same criticism of Apple’s latest products: iPad 2, iCloud, OS X Lion, and iOS 5 boast only minor improvements to the user experience that update on and catch up to some superior features of competitors in the computing space. We live in a world farming updates, too distracted by the noise around us to make meaningful, poignant change.

Our world is evolving quickly, but do not mistake evolution for revolution. Evolution is a slow, gradual, step-by-step process that takes time and energy. Revolution is a leap, a blindside, a change that catches us all by surprise. Evolution is differentiation. Revolution is different. Evolution is a hybrid transition between new and old. Revolution does not look back. Evolution is missing the letter ‘R’ at the front, and that letter ‘R’ means business. I have not seen a revolution in the cultural, commercial, physical, and spiritual realm for some time.

Revolution is a modern virtue. How can you build something revolutionary? Use the Reference Test: can you or anyone else compare your creation directly to another creation already existing?

Hollywood pitch culture is a perfect example. Somewhere in the early nineties, producers made the habit of pitching movies as “this” meets “that.” “Terminator” meets “Home Alone.” “Cool Runnings” meets “Blade Runner.” “Veggie Tales” meets “Godzilla.” The problem? Mixing old shit together does not make it new. It simply makes it old shit mixed together. Can anyone compare your movie idea directly to other films already in existence?

If your work comes off as a hybrid between this and that, or an update to something already in existence, then you have not pushed the button hard enough. Push harder. Twist your perspective. See the light. Open your mind. Forget the world around you. Look deep inside. Be true to yourself. Be human. Be real. You are capable of inventing something the world has never seen.

Stop at nothing to change the world. Start a revolution.

New Media: Content Autonomy? [Film Friday]

This is the second post in my series, “Understanding New Media.”

Last week, I differentiated between “Casual Video” and “New Media.” We left off with the assumption that any content financed, produced for, and released exclusively on the web that only ever lives on the web could be dubbed “New Media.” But there are two big curve balls that sidetrack this definition: marketing content and spin-offs.

Releasing promotional content on the web is considerably cheaper nowadays than launching a campaign on television or billboards nationwide. Therefore, more and more companies are generating content tailored specifically for the web to promote their products. Commercials, movie trailers, and sponsored skits litter YouTube and the Internet beyond. These pieces are “financed, produced for, and released exclusively on the web.” So are they “New Media?” Or just advertisements released on the web? If you chose the ladder, you sit in the popular majority. Most would still call this “advertising.”

So, then, one would be inclined to append “narrative content” to my definition above. But we cannot be that myopic. There is plenty of non-narrative content online financed and produced for the web that drives considerable revenue. And some promotional skits or spots otherwise considered “marketing” are themselves “narrative,” so it would be far too general to affix a “New Media” definition with the word “narrative.”

What about spinoffs? Recently, several television shows and feature films have produced content for the web to build community, expand the scope of programming, and promote the source content. Ghost Whisperer is famous for this. Do these episodes constitute “New Media” or do they serve a greater marketing purpose? Very wide gray area. Expanding the canon of a larger body of work has been in practice for ages. I suppose it depends on, again, the producer’s original intent: was the content produced primarily to drive traffic to another program? Or was the content produced to expand the story or characters in a structure better-suited for the web?

I suppose one clear distinction between marketing or spin-offs and “New Media” is “autonomy” – whether or not the content online acts on its own, or serves a bigger product. The web series we produce are original intellectual property and do not play a role outside the web browser sandbox. They serve their own needs independently and do not require or serve content on other platforms. A movie trailer or blooper reel may air online, but they serve a bigger purpose beyond the Internet. Same could apply to a spin-off. What greater purpose does your content serve?

As it stands, our “New Media” definition goes a little something like this: “content financed, produced for, and released exclusively on the web that serves itself and no other.”

Next week, we’ll explore an industry-seeded counterpoint to content autonomy: what happens when a marketing promo or referential spin-off generates its own revenue online?

New Media: Producer’s Intent? [Film Friday]

This is the first in a series of posts I announced last week called “Understanding New Media.”

One argument I’ve heard from filmmakers trying to define “new media” favors a producer’s original intent for the material. If the story being told was meant for web and first launches online, then it (by definition of producer’s intent) should be considered “New Media.” I suppose that’s fair – if it was made for web and only ever lives on the web, what else do you call it? Well, I call 99% of it “Casual Video.”

YouTube is the biggest marketplace for “Casual Video,” where users upload literally anything they can capture. Most YouTube videos have no revenue agenda, are authored by individuals arbitrarily, and lack front-end logistics or financing. For a video to transcend “casual” status, I think it must first have at least a little foresight, structure, and craft tied into its execution. “New Media” is a film industry term, so there should be a certain level of “industry” to the content being produced. There is really no “industry” to my friend Jim skateboarding off of a cliff. It’s merely pure, casual fun.

So I’ve raised a little money and produced something for the web. “New Media,” right? What happens when that content syndicates on television? Or premieres on the big screen? Is it still “New Media?” Or has it become more than that? On the flip side, what happens when a feature film, originally intended for the big screen, first ends up online out of failure to platform in theaters? Is it still a “Feature Film” or has it become “New Media” in spite of the producer’s original intent? Tough call.

Moreover, what happens when our televisions and movie theaters are networked through the web? Is a cable show broadcast on Google TV “New Media” or “Television?” I stream Netflix and South Park the same way I stream YouTube antics. Don’t you? So what’s the difference? Well, there is no difference to the consumer, except perhaps the quality and duration of content. The lines between web and other platforms are blurring. Just because something plays online does not necessarily make it “New Media.”

I suppose the “original intent” argument can stand for now concerning content that was financed, produced, and distributed exclusively for the web. But there’s much more to it than that. Does the content play as part of a greater whole? Is it a spinoff or tie-in to another intellectual property on another distribution platform? Should the content then be called “Bonus Material” or “Marketing” instead?

Tune in next week for a discussion on web content’s autonomy.